Digital+Citizenship

toc =Digital Citizenship=

Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:
 * Advocate and practice safe, legal, and responsible use of information and technology.
 * Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
 * Demonstrate personal responsibility for lifelong learning.
 * Exhibit leadership for digital citizenship.

Learners must practice safe, legal, and responsible use of information and technology to refrain from infringing upon a copyrighted work. We must help students learn to:
 * Seek the truth and express it
 * Minimize harm
 * Be accountable
 * Be responsible
 * Protect the information infrastructure

It’s not a skill. It’s habit...and it needs to be a part of almost every conversation that we have in our classrooms. David Warlick's adaptation of the Society of Professional Journalists, Code of Ethics]

In the school library and classroom, educators are often faced with the copyright challenges of when it is acceptable to copy something and how much of an item [book, Web site, music etc.] we can copy. Faced with declining budgets and little time, we are tempted to go ahead and make the copies. But with the advent of file sharing, downloading and RSS, we must acknowledge and teach the ethics of information gathering and sharing.

Background on Canadian Copyright Legislation
Copyright Matters - The orange little booklet sent to every school Internet Citizenship (Media Awareness Network) An overview and a list of informational links regarding copyright and plagiarism

**A Need for Change?**
The new participatory culture created by Web 2.0 and the proliferation of user generated content (UGC) in a rip, mix and burn world creates new issues about finding, using and sharing information. As our students become content contributors how can we not only teach them the ethics of using others ideas but also how to protect their own intellectual property?

Creative Commons is a copyright license that allows us to choose to share our intellectual property. This course is designed under a Creative Commons license and is an example of how one can take a piece of information or a product and re-work it to make it fit your needs. By acknowledging the original authors, they have given permission for you to share. One place for good information about what's going on with the Creative Commons is [|Lawrence Lessig's blog.] Lawrence Lessig is one of the Creative Commons developers and a Stanford University professor."
 * [[image:disruptiveinnovators:cc.logo.circle.png width="85" height="85" align="left"]]Creative Commons**

Research

 * “Wanna Work Together?**”** YouTube video about Creative Commons :
 * Lawrence Lessig Free Culture
 * Creative Commons: Get Creative
 * Sharing Creative Works(presentation for teachers and students)
 * Creative Commons Licenses
 * Code of Best Practices in Fair Use for Media Education Literacy Education (The Media Education Lab)

Activities
Digital Citizenship (Mike Rubble) Media Awareness [|BibMe] Jamendo